![]() So with the Magnitude upgrade you can damage multiple foes in the group, but only disable them if your damage surpasses an individual foe's WT.īut since this sounds complicated to keep track of, I can imagine myself to allow a Character to simply multiply the damage and disable minions by the group rule normally, but that is merely convenience, not my word by word interpretation of the rules. ![]() Harm explicitely harms one engaged living creature (and ignores soak), you would have to suspend group rules for this attack, too, and resolve it against individual foes. ![]() Bind logically only restrains one part of the minion group, so you have to suspend group rules, immobalize one target, and thus lowering the skill of the remaining group, unless you have the magnitude upgrade letting you immobalize enough targets to cover the entire group.
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